
Although smart enough to understand Abyssal, riftcreepers have little interest in listening to the babbling of the sacks of meat that will soon be their food. Despite their name, these intelligent, malevolent oozes are quite agile and swift, slithering up and down canyon walls and swimming through even the foulest water. Heaving masses of unnatural protoplasm known as riftcreepers prowl the Abyss’s shattered canyons. A riftcreeper can automatically absorb the strands into its body if it uses its gelatinous surge ability (in doing so, it releases any attached creatures). As long as a strand remains attached to a target, that creature takes an additional 2d6 points of acid damage at the start of its turn. These strands are quite strong, but any amount of slashing damage severs them (a strand has AC 25). In Jeepers Creepers: Reborn, he will be portrayed by Jarreau Benjamin. He was portrayed by Jonathan Breck in all three films. He is an ancient demonic creature who feeds on human beings for 23 days every 23rd spring. On a hit, a strand deals 2d6 points of acid damage to its target and attaches to the creature. The Creeper is the titular main antagonist of the Jeepers Creepers horror film franchise. These attacks resolve as ranged touch attacks. Strands (Ex)Ī riftcreeper can extend up to six thin, sticky strands from its body at a time as a standard action, launching them to a maximum range of 120 feet. Any creatures along its line of travel are subjected to a bull rush attempt. This movement doesn’t provoke attacks of opportunity.

It can then transfer its entire bulk along that tendril as part of that standard action to change its location to the surface to which it is now attached. Once per minute as a standard action, a riftcreeper can extrude a protoplasmic tendril of ooze to attach to any vertical surface within 120 feet. Otherwise, the immunity lasts for 1 hour. A riftcreeper can adapt to only one of those four types of energy at a time-if it adapts to a new energy type, it loses its immunity to the previous type. bull rush, can’t be tripped)įeats Awesome Blow, Combat Reflexes, Improved Bull Rush, Improved Initiative, Improved Vital Strike, Power Attack, Vital Strike, Weapon Focus (slam)Īfter being damaged by any magical effect that deals cold, electricity, fire, or sonic damage, a riftcreeper’s body instantly adapts to become immune to that form of energy. Spell-Like Abilities (CL 15th concentration +15)
#Tar creepr plus#
Special Attacks constrict (4d6+16 plus 2d6 acid), pull (strand, 20 feet) Ranged 6 strands +15 touch (2d6 acid plus attach)

Melee 2 slams +24 (4d6+16 plus 2d6 acid and grab)

Perception +3ĪC 30, touch 14, flat-footed 22 (+8 Dex, +16 natural, –4 size)ĭefensive Abilities adaptive defenses Immune ability damage, ability drain, acid, exhaustion, fatigue, ooze traits Init +12 Senses blindsight 60 ft., tremorsense 120 ft.
